We chose the 12krpm rev limit as it covers any production car ever made and then some, and because the way we get engine sounds produced starts to run into a lot of issues above 12,000rpm.
Automation Car Tycoon Simulator Would TakeTo do a realistic driving simulator would take a lot of money and many many years of work on our part and there is very strong competition in that market already.We may consider providing tools to export cars to a dedicated race sim though, but that isnt a key feature of the game and may not make the final cut.Are Diesels, Wankels, Hybrids and Electrics coming They will definitely not be part of the core game because they would add massive amounts of development time. The most popular seem to be diesel engines and Wankel rotaries. Those would be considered for DLC assuming were successful enough to keep working on Automation after its release. Considered for a first engine pack DLC after the game is done: I2, Boxer-2 (Flat Twins), V4. In case the sales for those are high enough wed consider making: I8, Flat-8, Flat-12. V16 engines were part of some earlier preorder packages, that is why they will be available as DLC when the game is released. Will there be a LinuxMacAndroidIOSPS3XBone version Windows PC Only for now, but we are switching the game engine to Unreal Engine 4, which would make porting the game to other platforms easier. At that stage we will reconsider what platforms to put the game on, Mac and Linux are the main candidates. New content and features are released to the public version about every 3 months. Were always prioritizing quality over rushing the game out unfinished. There is a demo available from our website that features both car and engine design with limited content. The full game is still quite some time away, were working hard on the tycoon elements of the game. If youve ever played Detroit, Car Tycoon or Motor City, were basically building a more technical, in-depth and more fun version of those. That could include the addition of Quad-, Sequential- and Twin-Scroll Turbos, as well as Roots-, Centrifugal- and Screw Superchargers. A single turbo option for V-configurations will most likely also be included. The switch to the Unreal 4 Engine will not make minimum requirements go up, probably the opposite will be true due to better game engine optimization. Will my Ford, Volvo, Lada, My Favorite Company be in the game Due to copyright issues, we cant have real car companies or cars in the game. However in cosmetic terms, there will be a big range of styling parts from different eras and styles, so you could build something similar to a real model, also the mechanical parts available should mean you can get the specs close too. And of course, part of the fun could be replicating an existing car maker, building the same models, using the same tactics, and see if you can do better than the real company. We dont have a publisher that does the marketing, so to large degree we rely on you guys to get the word out. Spread the word, the more interest we can drum up the better Contact Youtubers you think would enjoy the game and tell them about it, etc. As Automation is a game focused on running a car company that builds road cars, and maybe a few touring car style race cars, those kind of technologies dont make sense to include.
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